• Top-Down Plug-in Game Design: The Perfect Recipe?

    Click on the image to see a larger version As someone who writes about RPGs

    • Posted 3 years ago
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  • It’s Reality, Jim, but not As We Know It: St Barbara

    Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology . The first explains how powers...

    • Posted 3 years ago
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  • The Nth Level Of Abstraction

    During the last week, the RPG Bloggers Network brought an interesting post to my attention: “Discussion: Time Gaps” at Reality Refracted . This got me to thinking about the hierarchy of abstraction, and how often we...

    • Posted 3 years ago
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  • Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat

    In the course of part 2 of this series, which was all about overcoming a resistance to studying rules for their own sake, I suggested that the GM learning a new set of rules should watch...

    • Posted 3 years ago
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  • Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

    A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....

    • Posted 3 years ago
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  • Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

    A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....

    • Posted 3 years ago
    • 0
  • Jolting The Status Quo

    I created two illustrations for this article and couldn't decide which one to use. So I've used both. Life’s full of surprises. Some are pleasant; others challenge us, and may even seem overwhelming. Take me, for...

    • Posted 4 years ago
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  • Let’s Have A Good Clean Fight…

    I’ve written on this topic before, but only as part of a larger subject. But I recently had occasion to expand the EL-CR chart that I created for my own use, and decided to share it...

    • Posted 4 years ago
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  • Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3

    Hopefully, this will wrap up the article on Time Travel! Part 1 looked at the problems of Time Travel in RPGs, and reached the conclusion that the GM had to have some understanding of the nature...

    • Posted 4 years ago
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  • A Journey Of 1,000 Years: Time Travel in RPGs, Part 2

    .| Spiral |. by Clix The first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory....

    • Posted 4 years ago
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