• Clang! Crash! Pow! Game Mastering The Pulp Genre

    If all has gone according to plan, you are now looking at the final part of what’s been a massive series on the Pulp Genre. This article is mostly afterthoughts and GM advice that I’ve culled...

    • Posted 783 days ago
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  • Zot! Zap! Crash! Character Conventions In Pulp (Continued)

    A real thompson submaschine gun in a violin case This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so...

    • Posted 811 days ago
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  • Pow! Wham! Bang! Story Conventions In Pulp

    This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it...

    • Posted 832 days ago
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  • Blat! Zot! Pow! The Rules Of Genre In RPGs

    This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it...

    • Posted 846 days ago
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  • We All Have Our Roles To Play: Personality Archetypes, Part 3

    The Premise Archetypes for RPGs are usually defined either by the psychology of the character or the abilities of the character, but other classifications systems are possible. These can yield a different perspective, which can be...

    • Posted 916 days ago
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  • Interviewing Potential Players

    How to find local gamers You have a vacancy in your gaming group and decide to advertise for a new player. Because there are many places online and offline potential players might look for groups you...

    • Posted 962 days ago
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  • Ask The GMs: How to survive political games with paranoia and intrigue

    Lilith Laing asks the GMs: “Recently I started playing in a Vampire: The Masquerade Old WOD game. Even after one session, it is probably the best game I have ever played in (or even run), but...

    • Posted 1003 days ago
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  • We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1

    Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a...

    • Posted 1035 days ago
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  • Ask The GMs: An Inconsistency of Play

    How do you fix it when inconsistent roleplay or interpersonal conflicts are killing the campaign? The more restrictions on gameplay you have, and the more expectations on play style you have, the more you need to...

    • Posted 1093 days ago
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