Tag Archives: random musings

Assassins, and Necromancers, and Hexblades! Oh My!

I was quite excited when I recently read the Critical Hits post titled, “ D&D 4e: The New Player’s Option. ” In the post written by Bartoneus it was discovered that Wizards of the Coast will be putting out a new Dungeons & Dragons book called Player’s Option: Heroes of Shadow that will allow players to play as the Assassin, Necromancer, …

Does the GM Screen deserve to go the way of the Dodo?

I always tell myself I’m not going to buy it. But I always do and I’m consistently underwhelmed or outright disappointed! There was a time when I had a use for Game Master Screens. They offered cardboard-based defense technology from the prying eyes of my players as well as tactical displays of essential information. When I played AD&D and AD&D 2 nd edition …

Deathwatch: In-Depth Preview Video

This game sounds more intriguing every time I learn something new about it. And the new concept of “Squad Mode” vs. “Solo Mode” that’s explained in the video sounds like a very cool idea for such a game. I can’t wait to play it sometime.

Let’s got to the frontier… The Star Frontier that is!

Dane of War’s excellent post , 10 RPGs every gamer should play before they fail their saving throw vs. death got me thinking of my favorite sci-fi game, Star Frontiers . This old school sci-fi game published by TSR in 1982 was my first game of that genre and the system under which I ran my second longest campaign, all the way from high school to college. If you have never …

Deconstructing Metaplots

I have a confession to make (another one you say)! As a Game Master I really don’t like pre-published adventures. Don’t get me wrong I know WHY they exist, and I’ve read my share and enjoyed them, but I rarely play them. The reason? Because I enjoy creating the story as much as I do playing it. The same applies to published …

Ask The Readers: What’s your take on Exalted?

White Wolf’s Exalted is one of the games that immediately piqued my interest when it came out. I’ve enjoyed several White Wolf games before and I was excited to see White Wolf’s version of high fantasy. While I still leaf through the rulebook once in a while, I never have played or run that game. That has several reasons. I like a lot of the concepts of…

Free Stuff Friday: Tolkien Fonts

It’s Friday and it’s time to give you some more free stuff! This week’s Free Stuff is : Tolkien Fonts Fonts? What the heck would I need fonts for? Well let me tell you buddy. Sometimes when I play an RPG I like to have notes or cryptic messages for my players to fine or decipher. They love doing stuff like…

The Worst Game of My Life

A couple of weeks ago I ran the worst Dungeons & Dragons game of my life!  It was the kind of game that felt like a slow motion train wreck. Something had gone horribly wrong and I didn’t think my players, or myself for that matter, where going to make it through the whole game.  When it was finally all over…

Ask The Readers: What do you want to see in a revised edition of WR&M?

I am currently collecting ideas for a revised edition of my rules-light fantasy game Warrior, Rogue & Mage . Aside from a better presentation I want to add things I missed last time, add some optional rules and expand on the included setting. But most important than that, I want YOU to be happy with that revised edition. I want it …

Field Report (part 2): Alien Survivor (via Lady Blackbird)

That is the most convoluted title to any of my posts… But I digress! When we last left out intrepid heroes (i.e. my players) we were about to play Alien Survivor . Let me give you a little background, just in case you didn’t read part one . After having played Lady Blackbird at the Puerto Rico Role Players Geeknic II I decided that …

Why isn’t Gears done yet?

As you probably know, I have been working on the roleplaying game project “Gears” quite a while now. In the meantime I even released an early draft to the public, which looked pretty playable, if you ignore the fact that it still laceds magic rules and talents. The problem is that I basically keep rewriting the rules from scratch. The gist is …

Improve Your Game: Character creation as a team effort

In some modern roleplaying games, especially games based on FATE rules, character creation is something one player can’t do on his own. In order to create your character you have to cooperate with your fellow players. The character creation method in FATE makes sure the background stories of the player characters are already intertwined in some way. The GM (and the players) will never have to face the issue of…

Geeknic II: The Revenge!

Hello all! I’m in a particularly good mood writing this post, because despite all the real-life complications of recent weeks, this past weekend I took part of a gathering of geeks that reinforced my love of the RPG hobby and allowed me to see many old friends and make many more new ones. I’ve talked about the gaming community where I live, Puerto Rico, before…

Free Stuff Friday: One Monk Miniatures

It’s Friday and it’s time to give you some more free stuff! This weeks Free Stuff is : One Monk Miniatures . The only thing better then miniatures are free miniatures. This is just a great idea for anyone who needs some kind of miniature to represent bad guys or good. The details in these paper miniatures are some of the best I have ever seen. They are great…

Gaming enablers, giving thanks to the people that matter!

Too often we hear horror stories about games. And by this I’m not referring to the anecdotes of the terrible player who sat at your table or the really inept game master who ruined a system for you. I’m talking about stories about how someone was horrified by the fact that you gamed, intolerance and bigotry. And don’t get me wrong, we need to talk …

Improve Your Game: Narrative Control

This post is the first of a series of posts in which I want to share some of the things I’ve used to improve my game. Those tips may not be applicable to all games, but I found them very helpful for the games I’ve run so far. Today I want to talk about narrative control and how the GM can improve his game by …