Tag Archives: rpg-theory

Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat

In the course of part 2 of this series, which was all about overcoming a resistance to studying rules for their own sake, I suggested that the GM learning a new set of rules should watch for patterns, and use them to make understanding the rules a little easier. Starting in this part of the series, I’m going to start explaining some of those patterns. and how…

Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject. Over the last few weeks, as I write this, I’ve been spending time thinking about a fundamental question that a lot of these articles …

Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject. Over the last few weeks, as I write this, I’ve been spending time thinking about a fundamental question that a lot of these articles and opinions…

“How Hard Can It Be?” – Skill Checks under the microscope

Fans will recognise the quote used as the title of this article as something often said by Jeremy Clarkson on Top Gear when the trio of presenters are about to attempt a challenge posed by the show’s producers. Since it inevitably turns out that the correct answer is “Very!”, it is usually followed by one or both of the other commentators yelling “Don’t Say …

The Critical Threshold: A brief debate on the Merits of Extreme Results

This is not the post that I expected to make this week. I simply ran out of time and could not finish either the article I had intended to post this week [about time travel] or the one for next week [the long-awaited followup to last year’s Pillars of Architecture article], in time. Instead, I have had to reach into my …

It’s Not Like Shooting Sushi In A Barrel: A Personalised Productivity Focus For Game Prep

While watching the special features from Numb3rs season 3 on DVD, I got to thinking about one of the phenomena of TV shows – that some episodes you really like, and some you don’t, and some episodes are really popular and some are not (and these categories never completely coincide. This is true even of my favorite TV series. At the …