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Tag "rpg"

Adventurer’s Toolbox – Bags of Holding 0

Image by: SoulRider.222 I have written a couple of article in this series already covering Immovable Rods and Feather Tokens . The next item up for bid is the Bag of Holding. Now, before I’m downed out in the chorus of “Yeah, that’s obvious,” let’s take a look at the stat block from the Pathfinder SRD: Bag…

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It’s a good time to be a supers fan! 0

Tweet Warning: This post is a mixed bag, part reflection on my current campaign and the lessons I’ve learned from it, part an overview of recent sources of inspiration and sharing a handout I’ve developed for the game. Last night I played the 8 th session of my group’s newest RPG campaign, Dawn of a New Age, about which I’ve written about before . I’m …

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Fate AP: Osirion Session #14 (The Road to Katapesh) 0

Session Summary After making sure the  Tal’ar Dahud’s caravan was ready for their journey to Kelmarane, the group set out southward across the desert towards Katapesh on the back of several camels. A day later they came upon the remains of a camp, its inhabitants mysteriously having disappeared leaving nothing but a few bloodstains in the sand. Searching the camp turned up a…

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DriveThruRPG enters the Print on Demand market, and I got to beta test and review it 0

[Full Disclosure: Not only am I a featured reviewer for DriveThruRPG but they also carry my products.] DriveThruRPG , has recently entered the print on demand market, offering a small but rapidly growing number of PDFs as actual, honest to goodness physical books. I was recently asked to participate in a beta test with this new offering, following the print on demand process from ordering right through …

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Interview with the authors of RAG 0

Tweet Resolute, Adventurer & Genius is a brand-new and exciting pulp roleplaying game powered by my own Wyrm System. Like WR&M it’s available for free on DriveThruRPG . The 36-paged PDF contains all the rules you need in order to play adventures set into an exciting world right out of the pulp magazines of the early 20th century. Last week I …

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What I’ll be doing at Total Confusion XXV – games I’m playing and running 0

I’ve just finished up my pre-registration at Total Confusion XXV – here’s my schedule for the weekend.  I’ll be running two Aruneus sessions and premiering The Haunted Mine in New England.  That’s the first World of Aruneus adventure. Friday 1pm – 5pm R050  The World of Aruneus – The Haunted Mine (Running) 7pm – 9pm Game Design 9pm – 11pm…

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The Racial Beholder Class 0

There’s been a request for it and here it is. The beta version of the Beholder racial class. Like I’ve said before we’re not a bunch of rules lawyers so we have nothing against making it up as we go along but this is the basis of what we are using. One person is playing

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Confusion Reigns! Total Confusion XXV is rapidly approaching – get registered! 0

Total Confusion XXV , New England’s largest gaming convention, will kick off on Thursday, February 24th and keep the gaming going through Sunday the 27th.  If you’re anywhere near the New England area you should stop in and check it out, even if it’s only for a day.  There are tons of events going on and pre-registration is open now! …

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What about The Ruins Perilous? A review… 0

Tweet Rite Publishing has recently unveiled a new Patronage Project, The Ruins Perilous for the Pathfinder RPG . I received the first two rooms for review and here are my thoughts. The model they are using is what they define as a Ransom Model, where participants pledge a contribution, and once a goal is met they release the next room in the series. If…

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Old School Actual Play Mini-cast #1 – 22 Minutes of RPG Goodness 0

We’re back!  Welcome to our Old School, Actual Play Mini-cast!  This is a 22:25 mini-cast, in which Scott and I get together to chat about old school RPGs vs newer systems. What’s good about Palladium FRPG 1st edition?  What about D&D 4.0, or 3.5?  Pathfinder? And just why does Savage Worlds rub Scott the wrong way?  Find out the answers to these burning questions and a bunch more…

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NPC the RPG 0

The world needs heroes. Small pockets of civilization are surrounded by darkness and monsters lurk in every shadow. Heroes are all that stand between survival and overwhelming chaos. The hero fights back the darkness, discovers treasures from older, brighter times and earns accolades and praise from King and Commoner alike. You are not that hero. Welcome to the world of the NPC. You are the lowly …

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On Strongholds 0

I haven’t written much about articles from Dungeon and Dragon non-magazines in the past for the for the simple reason that 95% of them fall somewhere between “meh” and “ok, but not for me” in terms of overall quality, and I’d rather talk about good stuff than incessantly bang on about things that aren’t quite so great. To be fair…

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World Building Part 7 – Inside your NPC’s Heads 0

Tweet One of the ways to flesh out and develop your world is to look at it through the eyes of the people living there.  If you are playing your world as you build it, then you can easily develop that world by going into the heads of the PC’s in your game group and try to see what they see.  Get into their heads and imagine how…

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School of Hard Knocks – Dresden Files (City Creation) 0

In my last post I detailed the characters we created for the after-school club’s Dresden Files RPG campaign. Here I’ll talk about our city’s details. In reality we started with city creation but didn’t finish up the last of the details until after the character creation phase since we established some important details and specifics through the characters’ stories. Hence why I&#…

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KantCon 2011 – Enter the Jabbergluck 0

Any of you that have been around the site for a while will know that I had a great time starting my convention-going career last year. One of the high points was my attendance of KantCon 2010 in Overland Park, Kansas. You can find my coverage of it here . Well, it’s time for KantCon again (as well as a bevy of other gaming conventions )…

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Discoveries – Winds of Change Episode 4 0

Link to the audio for the session . I was really happy to start this session. The group had gotten a base of operations, and we finally, finally , had a chance to explore the personal plotlines of the characters. It felt like it had been a long time coming to get to this point. We’re only talking about the fourth session of the campaign, but we’ve …

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Ultimate Combat playtest for the Pathfinder RPG 0

Tweet Rejoice Pathfinder fans! A new playtest had been given unto us to try out, this time around for the upcoming Ultimate Combat book. It’s an 18 page preview of three new alternate classes that will be in the new book. The idea is that these classes are 20 level alternates to existing classes. There is the gunslinger, a fighter alternate class all about black powdered weapons, tricks and grit. …

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Quick Review: The Genius Guide to Simple Monster Templates [PFRPG] 0

Super Genius Games have given us an 8 page document that can really give that needed bit of extra life to your Pathfinder encounters, the Genius Guide to Simple Monster Templates . Even with two Beastiaries published,  encounters can still get a bit stale – especially after all of your players have read through both of the books and won’t really be surprised by anything you throw …

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Making NPCs come alive! 0

Tweet After bashing NPCs on a previous post I think this time around I’ll show them some love. I won’t claim the advice I’m going to give is wholly original. It’s the collected wisdom of many GMs that came before me, sprinkled with my own humble experience. If you are an experience GM some of this advice may seem basic, …

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