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Tag "rpg"

On Strongholds 0

I haven’t written much about articles from Dungeon and Dragon non-magazines in the past for the for the simple reason that 95% of them fall somewhere between “meh” and “ok, but not for me” in terms of overall quality, and I’d rather talk about good stuff than incessantly bang on about things that aren’t quite so great. To be fair…

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World Building Part 7 – Inside your NPC’s Heads 0

Tweet One of the ways to flesh out and develop your world is to look at it through the eyes of the people living there.  If you are playing your world as you build it, then you can easily develop that world by going into the heads of the PC’s in your game group and try to see what they see.  Get into their heads and imagine how…

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School of Hard Knocks – Dresden Files (City Creation) 0

In my last post I detailed the characters we created for the after-school club’s Dresden Files RPG campaign. Here I’ll talk about our city’s details. In reality we started with city creation but didn’t finish up the last of the details until after the character creation phase since we established some important details and specifics through the characters’ stories. Hence why I&#…

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KantCon 2011 – Enter the Jabbergluck 0

Any of you that have been around the site for a while will know that I had a great time starting my convention-going career last year. One of the high points was my attendance of KantCon 2010 in Overland Park, Kansas. You can find my coverage of it here . Well, it’s time for KantCon again (as well as a bevy of other gaming conventions )…

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Discoveries – Winds of Change Episode 4 0

Link to the audio for the session . I was really happy to start this session. The group had gotten a base of operations, and we finally, finally , had a chance to explore the personal plotlines of the characters. It felt like it had been a long time coming to get to this point. We’re only talking about the fourth session of the campaign, but we’ve …

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Ultimate Combat playtest for the Pathfinder RPG 0

Tweet Rejoice Pathfinder fans! A new playtest had been given unto us to try out, this time around for the upcoming Ultimate Combat book. It’s an 18 page preview of three new alternate classes that will be in the new book. The idea is that these classes are 20 level alternates to existing classes. There is the gunslinger, a fighter alternate class all about black powdered weapons, tricks and grit. …

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Quick Review: The Genius Guide to Simple Monster Templates [PFRPG] 0

Super Genius Games have given us an 8 page document that can really give that needed bit of extra life to your Pathfinder encounters, the Genius Guide to Simple Monster Templates . Even with two Beastiaries published,  encounters can still get a bit stale – especially after all of your players have read through both of the books and won’t really be surprised by anything you throw …

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Making NPCs come alive! 0

Tweet After bashing NPCs on a previous post I think this time around I’ll show them some love. I won’t claim the advice I’m going to give is wholly original. It’s the collected wisdom of many GMs that came before me, sprinkled with my own humble experience. If you are an experience GM some of this advice may seem basic, …

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Quick Hit: The Latest Complete Characters d20 Character Sheet 0

I really need a better header image than this Well, boys and girls, this should be it. This is a real character, with real stats for all three levels, with the character sheet as it will be on the final product. I feel like I’m obsessing about this, but it needs to be clear and concise so that everyone can benefit. This latest version has one final change to…

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Fate AP: Osirion Session #13 (The Tale of Sakarra) 0

Back on track and using a new system based on a hybrid of Strands of Fate and the Dresden Files RPG, our Osirion campaign kicked off the 2011 season. Session Summary  The session began with Shai Hud overlooking a shallow valley in which an immense jackal-headed sphinx stood buried up to its chest in desert sand. All around it …

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Our First Kingmaker Session and Playing with Aspects in Pathfinder 0

We finally started out Kingmaker game on Friday. Most of the session was eaten up by everyone finishing up their characters. But here’s the juicy bits on how the GM is handling using Aspects. Each character has seven Aspects and a Refresh of 3. Compelling and invoking Aspects works basically the same way as it

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Review: The Book of Unremitting Horror 0

Tweet As a GM I love the horror genre. I think I have some talent for setting up a creepy atmosphere on the gaming table and I love confronting my players with unsettling mysteries. Luckily my players agree. My favorite sub genre as a player and GM is definitely investigative horror. Back in the day we played a lot of Call…

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Letting go of that NPC 0

Tweet Attention: Slight rambling ahead, with a point to make about RPGs somewhere in there, you have been warned! I recently finished reading the Millennium Trilogy by Stieg Larsson (that’s the girl with the dragon tattoo, which then played with fire and ended up kicking the hornet’s nest). And in case you are wondering, yes I do read other stuff that is…

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From the Kobold’s Lair 0

Tweet Recently I have posted about Open Design’s latest patronage project: Midgard ! And while pondering if I should become patron myself, the plan to do an interview with the three designers formed in my head. Alas Brandon Hodge and Jeff Grubb couldn’t make it because of some difficult deadlines, but Wolfgang Baur made some time for answering a few questions for us. Thanks again…

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Review: Courts of the Shadow Fey 0

Tweet This time around, I will be bringing you my review of Wolfgang Baur’s Courts of the Shadow Fey , an adventure for 4e D&D designed for characters ranging from levels 12-15.  The adventure spans four acts which are made up of several different scenes.  These adventure sections include travel through the planes to the realm of the Shadow Fey, a court of…

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Review: Courts of the Shadow Fey 0

Tweet This time around, I will be bringing you my review of Wolfgang Baur’s Courts of the Shadow Fey , an adventure for 4e D&D designed for characters ranging from levels 12-15.  The adventure spans four acts which are made up of several different scenes.  These adventure sections include travel through the planes to the realm of the Shadow Fey…

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Review: Courts of the Shadow Fey 0

Tweet This time around, I will be bringing you my review of Wolfgang Baur’s Courts of the Shadow Fey , an adventure for 4e D&D designed for characters ranging from levels 12-15.  The adventure spans four acts which are made up of several different scenes.  These adventure sections include travel through the planes to the realm of the Shadow Fey, a court of devious and scheming elves…

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School of Hard Knocks – Dresden Files game set in Kaiserwerth, Germany 0

Character Creation We finished up most of the characters today for the after-school club’s Dresden Files RPG game today and I’m really impressed at how well the characters, setting, and the various aspects are gelling – there are a bunch of connected elements we’ve managed to reincorporate across various characters, locations, and threats which has  created a pretty cool…

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On Preference 0

Image by: Chrstopher I’ve been giving some thought to the idea of preference. Specifically, the preferences of people when it comes to the games they play. I saw a post by Greywulf that got me thinking about it. Very often, we as gamers, get into discussions about our favorite game versus another popular game and the discussions can become more than heated. What I am starting …

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Dice Monkey made me do this. Blame him. 0

Over on Dice Monkey, Mark (all round good guy and uber gamer) asked what you would do if given the reins of D&D and told to move it to the next Edition of the game. I encourage you to hop right over and read his well-written words as well of those of his commenters. Much yummy food for thought is contained within regarding the possible future of …

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