- Dungeons and Dragons 5th Edition Playtest overview.Posted 226 days ago
-
Speed Up Combat By Building Your Own Combat GM Screen
Photo courtesy of sdobie What is the number one way to make combat go faster? For D&D type games, it is mastering the rules. When you can make decisions based on accurate rules knowledge, not only...
- Posted 721 days ago
-
Top-Down Plug-in Game Design: The Perfect Recipe?
Click on the image to see a larger version As someone who writes about RPGs
- Posted 742 days ago
-
How To Cast A Spell On Your Campaign And Polish Till It Gleams
The dead will not always give you clear answers In part one, you saw how spell details can inspire encounters . In part two today, we continue to walk through the plight of poor Halcos and...
- Posted 773 days ago
-
How To Cast A Spell On Your Campaign And Make It Sparkle Like Gold Dust
One spell can change the complexion of a campaign If two people are casting Speak With Dead on the same body, does one get a busy signal? In my Riddleport Pathfinder campaign, an NPC named Halcos...
- Posted 787 days ago
-
Zot! Zap! Crash! Character Conventions In Pulp (Continued)
A real thompson submaschine gun in a violin case This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so...
- Posted 812 days ago
-
Wham! Clang! Kapow! Character Conventions In Pulp
The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary...
- Posted 818 days ago
-
Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat
In the course of part 2 of this series, which was all about overcoming a resistance to studying rules for their own sake, I suggested that the GM learning a new set of rules should watch...
- Posted 861 days ago
-
Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules
A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....
- Posted 868 days ago
-
Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules
A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject....
- Posted 868 days ago
-
The Dark Side Of The Mind: Examining Psionics, Part 5
Last time, I continued examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy. The examination of web phenomena is now in the home stretch – here are the final seven,...
- Posted 931 days ago







