Tag Archives: save or die

D&D Basic Set part 2

Today I’m going to take a look at the races and classes in the Basic Set, and how they differ from their presentation in OD&D. The classes included here are Fighting Men, Magic-Users, Clerics and Thieves. The races included are Dwarves, Elves, and Halflings. The first thing to note is that a whole bunch of classes and races have been dropped. From the classes we have Paladins, Rangers…

An Incomplete History of Oerth – Part 1

Now that I’ve read through every OD&D product, and taken copious notes, a basic outline of the history of my campaign world-to-be is emerging. Certainly none of this stuff was ever intended to fit together, and a good portion of it is conjecture on my part. But all of it has some basis in the official rulebooks and magazines, and I’ll try to explain how I came to …

D&D Basic Set part 1

Yes, it’s been a long time. And yes, I know that I promised to do some consolidation and campaign-building in the meantime. That stuff is still going to happen. But in the interests of keeping this blog ticking over, I’m leaving the OD&D era behind and forging blindly ahead into the AD&D era, starting with the D&D Basic Set, as…

I Still Function

This is just a quick message to let you guys know what’s going on with the blog. It’s not abandoned, at least not on a theoretical level. I’ve had some technical issues (those being the complete lack of a computer) so work on the project has been sparse. But I’m back with a sparkly new laptop, and I expect to start updating again soon. …

Crafting Castle Black Star, part 1

In his article on town design in The Strategic Review #7, author Joe Fischer mentioned his home dungeon, Castle Black Star. In my ongoing mission to construct a sandbox campaign out of D&D’s many disparate elements, I have decided to include a Castle Black Star of my own design, using as much material from Fischer’s articles as I can to do so. So …

The Dragon #2 part 1

With The Dragon #1 completed, I move straight into issue #2. These are the glory days, when D&D supplements weren’t being catapulted out of TSR every day of the week. I will savour it while I can. As usual, I’ll quickly run through the articles that are of no relevance to my campaign. Dragon Rumbles has editor Tim Kask talking about the …

Monster & Treasure Assortments Sets 1 to 3

I’m not certain exactly when these products were released, but given that the first one was included with the original Basic Set it has to be before this point. I’ve lumped all three together at the end of what I consider the OD&D era, but that doesn’t necessarily mean that this is when they came out. The purpose of these products is to make…

The Dragon #9

This is it folks, the last issue of The Dragon in the OD&D era (at least so far as this project goes). There’s not a great deal of stuff to cover. But first, the things I ain’t covering. The Dragon Rumbles editorial covers Origins ’77, and points out all of its flaws while at the same time saying it won’t be pointing them …

The Dragon #8 part 2

The Development of Towns in D&D: This article gives guidelines on designing your campaign’s main town or city, where the PCs go between dungeon expeditions. The advice given is generally quite good, but in my opinion it errs on the side of over-preparation. (Yes, I realise how ridiculous that is coming from the author of this blog.) There are number…

The Dragon #8 part 1

After last issue’s dearth of usable articles, it’s back to business as usual. The Dragon #8 has a bunch of useful ones, including one on the Outer Planes that introduces a lot of D&D lore. But first, the articles that I’m not using. The Dragon Rumbles editorial talks about how pleased Tim Kask is to have a story by Harry Fischer in the magazine. He…

The Dragon #7

Remember last issue when the editorial promised to expand the magazine coverage to different games? This where it begins, leaving me with a pretty small selection of articles to cover. But first, the irrelevent ones. The Dragon Rumbles editorial talks about how far the magazine has come since issue #1, and also makes sure to point out that nothing they publish for D&D is considered…

The Dragon #6 part 2

Further Rules, Modifications and Clarifications for Metamorphosis Alpha: The glut of articles about this game continues. This time we get some clarification to a few mutations that were vague in their implementation. For example, for the mutation that makes you taller than normal, here is given the exact means of determining how tall. Some other powers are given ranges and the…

The Dragon #6 part 1

I return from my holiday feeling somewhat rested but no more enthusiastic than I was beforehand. I did not game that whole time, and D&D was really not on my mind at any point. Oh, 4th Edition, see what horrors thou hast wrought! So here’s the plan. I only have a few more products to cover before I reach the end of the OD&D era for …

On Hiatus

Just a quick note to let you know that as of now I am on a Christmas break. From today until the 4th of January, I will be without the internet, and consequently unable to post updates. I expect to start up again pretty shortly after I return. A merry Bah Humbug to you all.

The Dragon #5 part 2

Witchcraft Supplement for D&D: I love how the guys at TSR just published this thing even though they have no idea who wrote it. Truly, it was a different time, and there’s absolutely no way Wizards of the Coast would be able to do this now. This is a lengthy and thorough article on the subject of Witches. I know it is far from the last, but after this monstrosity…

The Dragon #5

Before we begin, may I just say how good it is to have an issue of The Dragon with actual D&D content in it? Empire of the Petal Throne may be rad, but it can’t match the love I bear for its progenitor. This issue has a number of articles that I won’t be using in my campaign. The Dragon Rumbles…

Dungeon Geomorphs

SET ONE: BASIC DUNGEON This product is the first released by TSR that does not pertain to the rules directly. Instead it is a game aid intended to help DMs design their dungeons. What it consists of is a number of sample dungeon sections that can be combined together into various forms to make a complete dungeon level. This is another product that I have never toyed with …

The Dragon #4

Issue #4 of The Dragon is a spotlight on Empire of the Petal Throne (henceforth referred to as EPT). As such, I won’t be going into too much detail here. Yes, I am hoping to use Tekumel as a world that the PCs might stumble into, but given that this world has little bearing on the history of D&D I think it best not to get bogged down…

Swords & Spells

Swords & Spells (which is not Supplement V, for the record) is intended as a replacement for Chainmail. It provides a ruleset intended to simulate large-scale battles that is more compatible with D&D. Where Chainmail and its Fantasy Supplement provided the framework that D&D was built on, Swords & Spells springs from the framework of D&D itself. I’ve read in certain…

The Dragon #3 part 3

A PLETHORA OF OBSCURE SUBCLASSES: This article presents a bunch of new classes for D&D. The editor is quick to note that none of these are to be considered official, and that DMs shouls exercise caution when allowing them into the game. In light of this, the following classes will generally be reserved for NPCs (unless a player really really really wants to take …