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Tag "stargazer’s world"

World Building Part 6 – Get Smart, Get Sneaky 0

Tweet There is something my mama always used to tell me, “There is nothing new under the sun.”  It has been said before, but I will say it again.  Steal EVERYTHING.  I don’t mean that you should take somebody’s ideas and try to sell them as your own, but chances are, your campaign setting will never get published, I hate to say (unless you …

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Review: Courts of the Shadow Fey 0

Tweet This time around, I will be bringing you my review of Wolfgang Baur’s Courts of the Shadow Fey , an adventure for 4e D&D designed for characters ranging from levels 12-15.  The adventure spans four acts which are made up of several different scenes.  These adventure sections include travel through the planes to the realm of the Shadow Fey, a court of…

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Review: Courts of the Shadow Fey 0

Tweet This time around, I will be bringing you my review of Wolfgang Baur’s Courts of the Shadow Fey , an adventure for 4e D&D designed for characters ranging from levels 12-15.  The adventure spans four acts which are made up of several different scenes.  These adventure sections include travel through the planes to the realm of the Shadow Fey…

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Review: Courts of the Shadow Fey 0

Tweet This time around, I will be bringing you my review of Wolfgang Baur’s Courts of the Shadow Fey , an adventure for 4e D&D designed for characters ranging from levels 12-15.  The adventure spans four acts which are made up of several different scenes.  These adventure sections include travel through the planes to the realm of the Shadow Fey, a court of devious and scheming elves…

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Bridging the Gap part II 0

Tweet Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how they know one another. One solution that I have used many times is actually from an Old-School blogger, It’s a file called 100 Reasons and can be found here: http://bxblackrazor.blogspot….

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Bridging the Gap part II 0

Tweet Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how they know one another. One solution that I have used many times is actually from an Old-School blogger, It’s a file called 100 Reasons and can be found here: http://bxblackrazor.blogspot.com/2010/08/give-me…

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Sandbox in Space 0

Tweet Last week I posted about my plans to run a Star Trek game sometime in the future. Focus of the campaign will be the adventures of the USS Daedalus (the first ship of the Daedalus-class) and its crew. The campaign begins shortly after the Enterprise TV series ends. Currently I am not 100% sure if the Earth-Romulan war shall be …

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Ask The Readers: Fighting Gamer ADD 0

Tweet Currently I am having a bad case of gamer ADD again. I start a gaming project, scrap it, think about running a game using system A, then I switch to system B while returning to the first project, scrap it again… For some reason I can’t just focus on one campaign and one system. Dozens of ideas are floating around…

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Review: Amethyst Foundations 0

Tweet Over the past few weeks, on my blog, The Dump Stat, I have been taking a look at the Campaign Setting, Amethyst: Foundations , a new supplement produced by Dias Ex Machina and Goodman Games.  Now, that I have had a chance to really look into this product a lot deeper, I would like to give it a full review. If you have already read…

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Resolute, Adventurer & Genius has been released! 0

Tweet Blue Hex and Stargazer Games are proud to announce the release of Resolute, Adventurer & Genius , a roleplaying game of pulp action and adventure written by Andrew Modro and Jason Cabral, with visual design and layout by Michael Wolf. RAG uses the Wyrm System, popularized in Michael Wolf’s Warrior, Rogue & Mage , a lightweight engine that bases character …

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World Building Part 5 – Macro meets Micro 0

In the last few weeks, I have focused on fairly broad ideas in this series on world building, but now I want to get a little closer to actually designing your campaign setting.  There are two words that get thrown around a lot when it comes to campaign setting genesis: micro and macro.  Lots of people, famous people, have talked about world building …

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Free Stuff Friday: Vikings & Valkyries 0

Tweet Some of you probably know Mazes & Minotaurs the old-school game which is much younger than it claims and which is set into Mythica, which is a mythic version of ancient Greece. Today my good friend Andrew pointed out a thread on theRPGSite to me that mentions Vikings & Valkyries, an alternate setting for M&M. When I was a kid I loved reading ancient myths…

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What about Kobold Quarterly, specifically the winter issue, number 16? A review… 0

Tweet The publishers of Kobold Quarterly , Open Design Publishing, provided us with a review copy of their latest issue, the winter edition of their excellent publication, number 16 . Michael has written about the magazine before, issue 10 to be exact, and I’ll try not to repeat what he said before. He offered a great overview and I invite you to read his post which gives …

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Roleplaying in the world of Star Trek 0

Tweet I still remember the late 70s, early 80s when I first watched Star Trek on TV. My parents actually introduced me to the series, since they were fans themselves back then. Luckily for me, Star Trek was shown in the afternoons, so I was able to watch it regularly. I didn’t mind the sometimes bad acting, weird scripts and the flimsy cardboard …

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Roleplaying in the world of Star Trek 0

Tweet I still remember the late 70s, early 80s when I first watched Star Trek on TV. My parents actually introduced me to the series, since they were fans themselves back then. Luckily for me, Star Trek was shown in the afternoons, so I was able to watch it regularly. I didn’t mind the sometimes bad acting, weird scripts and the flimsy cardboard sets. I was thrilled by …

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Fortune Cards, my two cents… 0

Tweet There’s been a storm in the Twitterverse and the Blogosphere, a storm of FORTUNE! (Fate would have sounded much cooler, thanks designers at WotC for ruining my opening line; you are the cause of all evil!) Well that does seem a little bit extreme, but I had NO idea what the D&D Fortune Cards until I started reading tweets about them. So I went …

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Midgard 0

Tweet Recently Open Design LLC has started Midgard , their most ambitious Open Design project ever. Wolfgang Baur, Brandon Hodge and Jeff Grubb are co-authors of this upcoming campaign setting for BOTH Pathfinder and D&D 4th Edition. The news post on the Kobold Quarterly website also mentions the possibility of using Green Ronin’s AGE system (from the Dragon Age RPG). But of …

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Bridging the Gap 0

Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer. This isn’t entirely true. While I do enjoy the older games much more than the newer ones. There is a…

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Bridging the Gap 0

Tweet There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an old-school gamer. This isn’t entirely true. While I do enjoy the older games much more than the newer ones. There is a lot…

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World Building Part 4 – Campaign Setting Genre 0

Tweet Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going to fit into. In the last post in this series, we talked about the importance of deciding the tone you want for your world. While world tone is the first thing…

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