Tag Archives: Strategy

We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1

Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese menu – “let’s see, we need a fighter, a mage, a rogue, a cleric, and once those are filled, anyone else can…

Final Frontier

Victory Point Games’ third venture in to the Euro-style strategy field is a science fiction game called Final Frontier . Players choose crew to complete a variety of missions in either an introductory Academy Training game or an advanced Five-Year Mission game. For mission challenges that can not be won, you can replace another crew member with a red-shirt. [via ConsimWorld ]

Interview with Mathew Anderson of Petroglyph Games

I recently had the opportunity to carry on an email exchange with Mathew Anderson from Petroglyph Games to talk about their Graxia games . First off. Tell us a little bit about who you are, your background, and Petroglyph games. My name is Mathew Anderson and I’m the Community Manager at Petroglyph. I bring the latest developer news and information about our games to the community, and in turn give …

Catalyst Games: Moving Forward

We got to spend some quality time with Catalyst Game Labs ‘ art director, Brent Evans (who was absolutely great to interview), this morning in a 30 minute interview that covered quite a bit of ground. The big question on everyone’s mind has got to be: where is Catalyst as a company? You ask, we answer. The Drama We’re not going to rehash the financial irregularities…

How To Be A Confident GM, Part 1

Treasure your confidence Gnome Stew recently posted an article about running on minimal prep game . One of the points was to GM with confidence, and that got me wondering about how exactly do you be a confident GM? Following are a few ingredients to that recipe. I look forward to your comments about what you do to bolster your confidence. GMing is 80% confidence…

Loot and Scoot

Victory Point Games is a publishing venture that began as an extension to Alan Emrich’s game design course at the Art Institute of California. For the most part, the company has focused on war games, but it also offers a couple of Euro-style or family strategy games. The latest is Loot and Scoot , a dungeon-crawl adventure game where players design the dungeon, …

NERD FIGHT! The Highlights Of Palladium Vs Trion

In some ways, when you step back and look at the Palladium Books and Trion Worlds battle over the right to name a game “Rift,” it’s a little silly. It’s a game, after all. Does it really matter? In a world where children are starving and wars are raging and BP is trying to give Mother Earth a Jheri…

When, Where, and How: Imagining A Star Wars Campaign

Bring it! It’s game time! You probably read in yesterday’s post (and if you didn’t, shame on you) that my little cohort of local gamers has finally found a place to play. It’s wide open, has an established network of gamers from which to pluck new players, and is just a really kick ass place. It’s the one last great …

Movies I Would Play

There are plenty of connections between movies and RPGs. They’re both concerned with character and story, and both are forms of entertainment, albeit one is active, one is passive. I happen to watch a lot of movies, mostly because I have given up on cable/broadcast TV as a form of entertainment. Between Netflix and services like Hulu I can satisfy my passive entertainment itch pretty well, especially now that…

Middle-Earth Quest

Middle-Earth Quest is the latest in a long line of games that let fans participate in Tolkien-based adventures, though this is a little different. There’s still a Sauron player intent on conquering everything, but everyone else portrays second-string heroes, cinematic extras who fill in the setting’s historical blanks by forestalling the villain’s ascendancy until the events of …

Tara

Tara , developed by Murray Heasman and distributed by Tailten Games, is an abstract strategy game inspired by the Book of Kells . Players place red and blue “ring forts” onto the board, and link them together with bridges. By the end of any given game, the board looks more like a piece of Celtic knotwork art than a game. Tara is for two players, ages…