Tag Archives: superhero games

Clang! Crash! Pow! Game Mastering The Pulp Genre

If all has gone according to plan, you are now looking at the final part of what’s been a massive series on the Pulp Genre. This article is mostly afterthoughts and GM advice that I’ve culled from many discussions with players and with my co-GM, Blair Ramage, together with some stuff straight from my own head. It’s a cleanup article, let&#…

Pow! Bam! Crunch! Story Conventions In Pulp (continued)

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, and furnished a context…

Blat! Zot! Pow! The Rules Of Genre In RPGs

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts – yet another series! It’s pointless re-creating precisely a historical period or past fictional genre. For maximum …

The Dark Side Of The Mind: Examining Psionics, Part 5

Last time, I continued examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy. The examination of web phenomena is now in the home stretch – here are the final seven, and a few closing thoughts. 15. Cookies A cookie is a small file placed on a computer by a website which facilitates a more interactive experience with that website. That’s pretty …

All This And Psionic Spam: Examining Psionics, Part 4 of 5

Last time out, I started examining the concept of The Internet as an analogy or metaphor for Psionics, especially telepathy – but ran out of time after looking at only 7 web phenomena of a planned 21. So here we go, with the next seven: 8. The World Wide Web Everyone knows someone else who knows something useful. This information is the telepathic equivalent of a hyperlink, a connection…

The Value Of Information: Examining Psionics, Part 3 of 5

This, and the two parts that preceded it, were all originally intended to be one post, and a relatively smallish article at that. The decision to incorporate material from the game rules that I had written relating to the subject put paid to that concept, but I felt it was a necessary preamble. Finally, though, we have all caught up with each other on the subject, and…

Neurons & Lobes: Examining Psionics, Part 2 of 5

In part 1, I explained that the imminant advent in my supers campaign of a character who is a powerful psionic has had me thinking about Telepathy quite a bit recently. I then began to excerpt selected rules and background material from the campaign rules relating to the subject. The first part focussed on the metagame and game mechanics concepts around which psionics…

The Mind’s Eye: Examining Psionics, Part 1 of 5

Lately I’ve been thinking about Telepathy quite a lot. I know that a psionic character will be joining the team in the next phase of my Zenith-3 superhero campaign, and I want to have the a solid handle on all the wrinkles that come with it. I want some simple analogy that I am instantly familiar with – as will my players – to enable me to grasp …

Blog Carnival June 2010: A Medley Of Inspiring Media

This month’s RPG Carnival, which Campaign Mastery is delighted to host, poses the question: What non-game media have most inspired your games and how? A doozy of a topic, this. Sure, there are the obvious genre-related materials – you can’t talk about Fantasy in this context without mentioning The Lord Of The Rings, first the book, and then the movie…

Sophisticated Links: Degrees Of Seperation in RPGs

.| Network |. by Clix Introduction This is not the post I was originally going to write for today, but a paragraph in one of the books I am reading brought to mind the game that seemed to be everywhere just a few years ago, “Six Degrees From Kevin Bacon”, and social networking in general, and I suddenly saw applicability to RPGs. It won’t…