Transparency in game creation – building the World of Aruneus

By on November 2, 2010

I’ve been giving quite a bit of thought lately to just how transparent the  whole creation process should be.  I’m building an entire world here . One that I hope to sell to interested consumers in the near future. How much should I let slip out before it becomes available to the public in general? I think the answer I’ve come to is – …

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Transparency in game creation – building the World of Aruneus

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