Worlds. Big round (usually) things bobbing on a sea of black. Each one unique, and every one the potential destination for a bunch of trigger-happy Traveller adventurers. Classic Traveller includes complete rules for creating everything from an asteroid belt to a high-population uber-tech Capital World, but y’know what? Let’s start bigger than that. Much bigger. The…
Continue reading here:
Traveller RPG Week Day Four: Worlds
Only registered users can comment.