by blogsphere in Jul 23,2010

Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese menu – “let’s see, we need a fighter, a mage, a rogue, a cleric, and once those are filled, anyone else can...

Originally posted here: We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1
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