by Lady Rukiara in Apr 20,2014I have to admit lately I'm a sucker for Rogue like games, and I recently found my favorite, but just as I thought it couldn't get better, I found this. Popup Dungeon, at first with the blocky characters I was thinking I found a fantasy minecraft, but then I started reading and looking deeper into the game. First of all I did not expect to see a roguelike dungeon crawler, which they will be releasing on PC, Mac, and Linux! But the thing that stands out the most, other than the way their dungeons are set up graphically is the fact that it's a papercraft that interests me greatly, I will stress a hundred times I am a sucker for character customization and this game gives you the ability to play absolutely any character you can imagine. This papercraft, roguelike rpg has a turn-based RPG game system that is similar to that of Final Fantasy Tactics. Of course, you can use their premade characters and you don't have to have an art degree to make a character, weapon, abilities, etc. Or, you know, you can make everything you see from scratch. This game can be played in single player or as co-op.
- Roguelike: permanent death, quick gains, procedural dungeons, and a mixture of handcrafted and procedurally generated loot
- Tactical Turn-Based RPG: fast-paced, strategic game play
- Infinitely Extensible: Users can easily create: weapons, abilities, characters, and enemies.
- Papercraft: We hand-fold every pixel to ensure every dungeon is fresh and lively for you!
- Multiplayer: Hot Seat or Online Coop (Versus mode is a Stretch Goal)
- Flexible Party Size: Dungeon Crawl alone or with a party
- Variable Challenges: Choose the dungeon crawl that's right for your schedule, fromsingle-seaters to infinite descents.
- Persistent Gains: Charms awarded by The Wizard after a run are permanent and give every character under your control a bonus. They are quite magical. Collect and combine them to achieve curious effects.
- Experienced Team: Made by Triple.B.Titles, an independent studio that has previously taken a game from Kickstarter to Steam.
- Tile Set - which tile set the adventurers will visit next
- Population - how densely the enemy population will be
- Clutter - the amount of props placed in the level
- Size - how big the level will be
- Theme - whether the enemies and props that spawn are restricted by tile set or all-inclusive